Starfall Shores
Custom OpenGL engine with GLSL shaders, GPU instancing, and bloom post-processing for real-time visuals.
Repository →// signal detected
Data Engineer @ Nordeus, M.Sc. Student @ ETF
Hi, I'm Aleksa - a computer science graduate of the Faculty of Mathematics, University of Belgrade, now pursuing an M.Sc. in Electrical Engineering and Computing at the School of Electrical Engineering. I work as a junior data engineer at Nordeus, building Airflow pipelines, event-driven systems with Kafka and Pub/Sub, and BigQuery analytics.
My work spans data engineering, low-level C/C++, OpenGL graphics, machine learning and full-stack development. I love algorithms & optimizations, especially in lower level languages such as C++.
Custom OpenGL engine with GLSL shaders, GPU instancing, and bloom post-processing for real-time visuals.
Repository →btop-like system monitor with live CPU, GPU, memory, and network telemetry, process management, and configurable alerts — built with Qt6 at the University of Belgrade.
Repository →Physics simulation of projectile trajectories into a tornado field — built for Introduction to Mechanics.
Repository →Neural network on MNIST with TensorFlow/Keras — configurable layers and epochs, ~90% digit recognition accuracy.
Repository →Linear regression model predicting allergic reactions by geography and population — built at The Great Hacka hackathon.
Open to collaborations, new projects, and interesting ideas. Reach out through any of the links below.
// command relay
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