Starfall Shores
Custom OpenGL engine with GLSL shaders, GPU instancing, and bloom post-processing for real-time visuals.
Repository →// signal detected
CS Student @ MATF, Data Engineer @ Nordeus
Hi, I'm Aleksa - I'm a fourth-year computer science student at the Faculty of Mathematic, University of Belgrade. Currently working as a data engineer at Nordeus.
My work spans low-level C/C++, OpenGL graphics, distributed data systems, machine learning and full-stack development. I love algorithms & optimizations epsecially in lower level languages such as C++.
Custom OpenGL engine with GLSL shaders, GPU instancing, and bloom post-processing for real-time visuals.
Repository →btop-like system monitor with live CPU, GPU, memory, and network telemetry, process management, and configurable alerts — built with Qt6 at the University of Belgrade.
Repository →Physics simulation of projectile trajectories into a tornado field — built for Introduction to Mechanics.
Repository →Neural network on MNIST with TensorFlow/Keras — configurable layers and epochs, ~90% digit recognition accuracy.
Repository →Linear regression model predicting allergic reactions by geography and population — built at The Great Hacka hackathon.
Open to collaborations, new projects, and interesting ideas. Reach out through any of the links below.
// command relay
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